Agile Glossary

Usability Testing

What is Usability Testing?

Usability testing is a long-established, empirical, and exploratory technique to answer questions such as “how would an end user response to our software under realistic conditions?”

It consists of observing a representative end-user interacting with the product, given a goal to reach but no specific instructions for using the product. (For instance, a goal for usability testing of a furniture retailer’s Web site might be “You’ve just moved and need to do something about your two boxes of books; use the site to find a solution.”)

Members of the team (possibly including usability specialists) observe the user’s actions without intervening, recording what transpires (either informally, e.g. taking notes, or more comprehensively, using video, eye-tracking, screen captures, or specialized software). The post-test analysis will focus on any difficulties encountered by the user, illustrating differences between the team’s assumptions and actual behavior.

Origins

Usability testing is not strictly speaking an Agile practice, but has attracted much attention since 2008 and is representative of a trend to incorporate into Agile practice ideas from the “UX” community (user experience design).

  • 1983: a wide range of “human factors testing” techniques foreshadowing usability testing, used at the Xerox PARC during the design of the Xerox Star, are described in the CHI conference proceedings
  • 2008: the Agile 2008 conference features a stage dedicated to discussion of “User Experience” practices, such as usability testing, personas, or paper prototyping.

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Additional Agile Glossary Terms

An iteration is a timebox during which development takes place. The duration may vary from project to project and is usually fixed.
Definition of Ready involves creating clear criteria that a user story must meet before being accepted into an upcoming iteration. This is typically based on the INVEST matrix.
Extreme Programming (XP) is an agile software development framework that aims to produce higher quality software, and higher quality of life for the development team. XP is the most specific of the agile frameworks regarding appropriate engineering practices for software development.
The team has the use of a dedicated space for the duration of the project, set apart from other groups' activities.
The "role-feature-reason" template is one of the most commonly recommended aids to write user stories: As a ... I want ... So that ...
"Integration" (or "integrating") refers to any efforts still required for a project team to deliver a product suitable for release as a functional whole.

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