Agile Glossary

Iteration

What is Iteration?

An iteration, in the context of an Agile project, is a timebox during which development takes place, the duration of which:

  • may vary from project to project, usually between 1 and 4 weeks
  • is in most cases fixed for the duration of a given project

A key feature of Agile approaches is the underlying assumption that a project consists exclusively of a sequence of iterations, possibly with the exception of a very brief “vision and planning” phase prior to development, and a similarly brief “closure” phase after it.

In general, iterations are aligned with calendar weeks, often starting on Mondays and ending on Fridays; this is more a matter of convenience than an explicit recommendation and many teams adopt different conventions.

The fixed length of iterations gives teams a simple way to obtain, based on velocity and the amount of work remaining, a usually accurate (though not very precise) estimation of the project’s remaining duration.

Also Known As

The Scrum community has historically used the term “sprint”, but the two are nowadays used interchangeably without any particular connotation attached to one or the other.

XP refers to iterations as “weekly cycles”.

Agile usage of the term “iteration” as essentially synonymous with “timebox” is a departure from the everyday meaning of “the act of repeating” when used in an abstract sense and “one repetition” more concretely; it is that more usual meaning which is conveyed by the sense “iterative development”.

Origins

  • 1991: RAD, possibly the first approach in which timeboxing and “iterations” in the looser sense of “one repetition of the entire software development process” are closely combined, is described by James Martin in his “Rapid Application Development
  • 1995: the earliest writings on Scrum introduce the notion of the “sprint” as iteration, although its duration is variable
  • 1998: the first writings on Extreme Programming describe fixed-length, three-week iterations and emphasize the advantage of this scheme in obtaining imprecise but accurate feedback on schedule performance

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Additional Agile Glossary Terms

Velocity is the total effort estimates associated with user stories that were completed during an iteration.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.
A sprint backlog is the subset of product backlog that a team targets to deliver during a sprint to accomplish the sprint goal and progress toward an outcome.
Exploratory testing is, more than strictly speaking a "practice," a style or approach to testing software which is often contrasted to "scripted testing."
A "team" in the Agile sense is a small group of people, assigned to the same project or effort, nearly all of them on a full-time basis.
When "simple design" choices have far-reaching consequences, two or more developers meet for a quick design session at a whiteboard.
A product backlog is a list of the new features, changes to existing features, bug fixes, infrastructure changes or other activities that a team may deliver in order to achieve a specific outcome.

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