Agile Glossary

Sign Up For Tasks

What is Sign Up For Tasks?

Members of an Agile development team normally choose which tasks to work on, rather than being assigned work by a manager.

Their choice may be negotiated in discussion with other team members. These discussions typically take place while standing before the task board, often during the daily meeting.

Signing up for a task is usually represented by an annotation on the index card or sticky note that stands for the task in question. Some teams use smaller stickies, photo portraits, or “avatars” temporarily attached to the task.

Common Pitfalls

Although seldom highlighted as a full-fledged Agile practice, the allocation of tasks based on self-selection rather than an assignment by a third party (whether a project manager, lead developer, or another role) appears to be an important, possibly most essential, feature of Agile work.

While transitioning to Agile, some teams may temporarily retain a project management role, including the authority to assign tasks to other team members. This is however incompatible in the long run with most other practices. Failing to explicitly address this area may therefore jeopardize such transitions.

Origins

  • 1998: the earliest writing on Extreme Programming mentions “tasks assigned” vs “tasks self-chosen” as one of the salient differences between the “old way” and the Extreme Way.

See more at:

http://guide.agilealliance.org/guide/sign-up-for-tasks.html#sthash.frkUagOG.dpuf

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Additional Agile Glossary Terms

Usability testing is an empirical, exploratory technique to answer questions such as "how would an end user respond to our software under realistic conditions?"
An epic is a large user story that cannot be delivered as defined within a single iteration or is large enough that it can be split into smaller user stories.
The product owner is a role on a product development team responsible for managing the product backlog in order to achieve the desired outcome that a product development team seeks to accomplish.
The team meets regularly to reflect on the most significant events that occurred since the previous such meeting, and identify opportunities for improvement.
In software development, an "estimate" is the evaluation of the effort necessary to carry out a given development task; this is most often expressed in terms of duration.
When "simple design" choices have far-reaching consequences, two or more developers meet for a quick design session at a whiteboard.

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