Agile Glossary

INVEST

What is INVEST?

The acronym INVEST helps to remember a widely accepted set of criteria, or checklist, to assess the quality of a user story. If the story fails to meet one of these criteria, the team may want to reword it, or even consider a rewrite (which often translates into physically tearing up the old story card and writing a new one).

A good user story should be:

  • “I” ndependent (of all others)
  • “N” egotiable (not a specific contract for features)
  • “V” aluable (or vertical)
  • “E” stimable (to a good approximation)
  • “S” mall (so as to fit within an iteration)
  • “T” estable (in principle, even if there isn’t a test for it yet)

Origins

  • 2003: the INVEST checklist for quickly evaluating user stories originates in an article by Bill Wake, which also repurposed the acronym SMART (Specific, Measurable, Achievable, Relevant, Time-boxed) for tasks resulting from the technical decomposition of user stories.
  • 2004: the INVEST acronym is among the techniques recommended in Mike Cohn’s “User Stories applied“, which discusses the concept at length in Chapter 2.

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Additional Agile Glossary Terms

A basic task board is divided into three columns labeled "To Do," "In Progress," and "Done." Cards are placed in the columns reflecting the current status.
Pair programming consists of two programmers sharing a single workstation (one screen, keyboard and mouse among the pair). The programmer at the keyboard is usually called the "driver", the other, also actively involved in the programming task but focusing more on overall direction is the "navigator"; it is expected that the programmers swap roles every few minutes or so.
Usability testing is an empirical, exploratory technique to answer questions such as "how would an end user respond to our software under realistic conditions?"
A Niko-niko Calendar is updated daily with each team member's mood for that day. Over time the calendar reveals patterns of change in the moods of the team, or of individual members.
A "team" in the Agile sense is a small group of people, assigned to the same project or effort, nearly all of them on a full-time basis.
Agile projects are iterative insofar as they intentionally allow for "repeating" software development activities, and for potentially "revisiting" the same work products (the phrase "planned rework" is sometimes used; refactoring is a good example).

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