AGILE GAMES

Large Scale Scrum (LeSS) Principles Card Sort

AGILE GAMES

Large Scale Scrum (LeSS) Principles Card Sort

Introduction

This exercise teaches the 10 Principles of Large Scale Scrum:

  • Large-Scale Scrum is Scrum
  • Empirical process control
  • Transparency
  • More with LeSS
  • Whole-product focus
  • Customer-centric
  • Continuous improvement toward perfection
  • Systems thinking
  • Lean thinking
  • Queuing theory

It’s a great exercise as a warm-up activity for Introduction Training to Large Scale Scrum (LeSS)

Preparation:

Write on Index Cards the names of each principle and on separate individual cards the description of each principle.

You should now have 10 cards with the names of each principal and 10 cards with matching descriptions.

You can also do this virtually using a tool like Miro. Details here: https://www.tobysinclair.com/post/virtual-agile-training-activities

Running the activity:

Distribute the shuffled cards to the participants in the training. You can do this with a single team or if you have 20 participants you can give each person a single card.

The participants now have 8 minutes to find the correct match between the principle name and description.

Once the exercise is complete, ask the participants to read out their match and ask the audience if the match is correct.

More Details: https://www.tobysinclair.com/post/virtual-agile-training-activities

About Tasty Cupcakes

This content was originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance.

The games, techniques, and approaches presented are here to use and explore. All we ask is that you tell others about us and give us some feedback on the games themselves. All of this work is licensed under a Creative Commons Attribution 4.0 International License.

Got feedback? Join the conversation!

Explore additional Agile Games

This exercise was co-created as part of a collaboration day between Geoff Watts and Paul Goddard. Timing 60 minutes Materials A lot of Lego pieces (Optional) A Digital Camera and Photo printer Instructions Preparation Ask the group to com…
Timing: 15 minutes Materials: 6 Chairs Pre-prepared index cards with story element structures (See below) Instructions: Preparation Set out 6 chairs in a row from left to right On chair 1 place an index card with the following words: "Once upon…
Timing 20-30 minutes Materials 1-pack of sticky notes pens for each group of 3-5 people dry erase board, table, window, or wall to set up the maze Instructions Explain to the audience that we're going to play a game that allows them to progra…
Timings: 5-10 mins Materials: 4 people A buzzer or hooter Instructions: Two of the four players meet in an imaginary location (place of work etc) on stage. The only rule of the game is that they can only converse by asking each other questions in tu…

Ready to join Agile Alliance?

Unlock members-only access to online learning sessions, Agile resources, annual conference discounts, and more! And when you join, you’ll be supporting our member initiatives, regional events, and global community groups.

Privacy Preference Center

IMPORTANT: We have transitioned to a new membership platform. If you have not already done so, you will need to SET UP AN ACCOUNT on the new platform to establish your user profile. Your previous login credentials will not work until you do this set up.

When you see the login screen, choose “Set up Account” and follow the prompts to create your new account. You can choose to log in using your social credentials for either Google or Linkedin (recommended), or you can set up your account using an email address.