AGILE GAMES

Story Spines

AGILE GAMES

Story Spines

Timing:

15 minutes

Materials:

6 Chairs

Pre-prepared index cards with story element structures (See below)

Instructions:

Preparation

  1. Set out 6 chairs in a row from left to right
  2. On chair 1 place an index card with the following words: “Once upon a time there was…”
  3. On chair 2 place an index card with the following words: “And every day…”
  4. On chair 3 place an index card with the following words: “Until one day…”
  5. On chair 4 place an index card with the following words: “And then because of that…”
  6. On chair 5 place an index card with the following words: “And then because of that…”
  7. On chair 6 place an index card with the following words: “And ever since that day…”
  8. Explain to the team that their task is to create a story but in a slightly different way

How the technique works:

  1. One person will start the story by walking to the first chair and completing the sentence (for example “Once upon a time there was a blue chicken”)
  2. Someone will then finish the story by walking the sixth chair and completing the sentence (for example “And ever since that day pigs and chickens have been the best of friends”
  3. The story, so far, is repeated in full
  4. The next person will fill seat 3 and create the problem that needs to be overcome (for example “until one day a volcano erupted in Iceland and the air was filled with volcanic ash”)
  5. The story, so far, is repeated in full
  6. The remaining seats (2, 4, and 5) can now be filled in any order with the story, so far, being repeated in full after each seat is filled
  7. The team needs to make the story make sense and can iterate, gather feedback from the audience, etc until they are happy with it

Learning Points:

  • This exercise is analogous to how user stories get created and developed. The start and end is often defined and then a problem is introduced that the team needs to collaborate around to make it make sense
  • A great way to get the team thinking creatively before tackling a tricky problem
  • Teams contributing to a solution that no one person can take credit for (collaboration)
  • The concept of accepting change within the context of a specific goal

Variations:

  1. Try different story part structures e.g. “and the funny thing was…” or “and the moral of the story is…” or “but to everyone’s surprise…”
  2. Make the story longer by adding extra chairs
  3. Throw in a random character, place, or activity that the team needs to incorporate into the story

Simon Bennett generously introduced us to this game during the Scrum Trainers Retreat in Amsterdam in 2010. It is a common improv game.

About Tasty Cupcakes

This content was originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance.

The games, techniques, and approaches presented are here to use and explore. All we ask is that you tell others about us and give us some feedback on the games themselves. All of this work is licensed under a Creative Commons Attribution 4.0 International License.

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