Agile Glossary

Milestone Retrospective

What is Milestone Retrospective?

Once a project has been underway for some time, or at the end of the project (in that case, especially when the team is likely to work together again), all of the team’s permanent members (not just the developers) invest in one to three days in a detailed analysis of the project’s significant events.

Even more than an iteration retrospective, this should be a facilitated meeting, adhering to a structured format that varies according to objectives but will be specified in advance.

Also Known As

The terms “project retrospective” or “interim retrospective” are also used, the intent being to distinguish them from the iteration retrospective.

Common Pitfalls

  • Retrospectives should generally be facilitated by someone external to the team rather than one of the members, managers, or stakeholders; someone with a vested interest in the project’s outcomes would find it difficult to both facilitate discussions impartially and take part in them.
  • The main concerns in a milestone retrospective are different than those of an iteration retrospective, and may have a broader impact: they include the long-term or strategic viability of the project, healthy work relationships among team members, or governance concerns, while iteration retrospectives tend to focus on concrete and tactical matters.

Further Reading

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Additional Agile Glossary Terms

Pair programming consists of two programmers sharing a single workstation (one screen, keyboard and mouse among the pair). The programmer at the keyboard is usually called the "driver", the other, also actively involved in the programming task but focusing more on overall direction is the "navigator"; it is expected that the programmers swap roles every few minutes or so.
Refactoring consists of improving the internal structure of an existing program's source code, while preserving its external behavior.
A sprint backlog is the subset of product backlog that a team targets to deliver during a sprint to accomplish the sprint goal and progress toward an outcome.
An approach to estimation used by Agile teams. Each team member "plays" a card bearing a numerical value corresponding to a point estimation for a user story.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
Story mapping consists of ordering user stories along two independent dimensions based on the order activities occur and sophistication of implementation.
A basic task board is divided into three columns labeled "To Do," "In Progress," and "Done." Cards are placed in the columns reflecting the current status.

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