Agile Glossary

Incremental Development

What is Incremental Development?

Nearly all Agile teams favor an incremental development strategy; in an Agile context, this means that each successive version of the product is usable, and each builds upon the previous version by adding user-visible functionality. These are called “vertical” increments (that is, the difference between successive product versions), as opposed to the opposite strategy which successively delivers complete technical components: for instance, creating a database schema, then building business rules on top of that, and only then implementing a UI. (This article offers a typical illustration of the distinction. It echoes the “layered cake” metaphor of software architecture: one can either cut along the horizontal layers, or vertically across them.) It is difficult to imagine an incremental approach in the Agile sense which is not also iterative, at least to some extent, but the two concepts are not identical. (They also prove surprisingly difficult to pin down, and are often the subject of heated semantic debates.)

Origins

  • 1980: substantial discussion of incremental development in IBM’s Federal Systems Division can be found in a volume edited by Harlan Mills, “Principles of software engineering“, specifically an article by Dyer, which recommends organizing “each increment to maximize the separation of its function(s) from function(s) in other increments”; however, the idea is still very much that of a scheduled, phased approach rather than one responsive to change
  • 1984: while criticisms of the “waterfall” sequential approach have started much earlier, formulations of alternative incremental approaches are becoming more pointed; a good example is an early paper on “Knowledge-based communication processes in software engineering” advocating incremental development for the specific reason that “complete and stable specifications are not available”.
  • 1985: perhaps the first explicitly named, incremental alternative to the “waterfall” approach is Tom Gilb’s Evolutionary Delivery Model, nicknamed “Evo”
  • 1999: in an article for the C++ Report, Robert C. Martin gives what is perhaps the earliest description of the Agile sense of the terms “iterative” and “incremental”

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Additional Agile Glossary Terms

The Kanban Method is a means to design, manage, and improve flow systems for knowledge work. The method also allows organizations to start with their existing workflow and drive evolutionary change. They can do this by visualizing their flow of work, limit work in progress (WIP) and stop starting and start finishing.
The definition of done is an agreed upon list of the activities deemed necessary to get a product increment, usually represented by a user story, to a done state by the end of a sprint.
An epic is a large user story that cannot be delivered as defined within a single iteration or is large enough that it can be split into smaller user stories.
Velocity is the total effort estimates associated with user stories that were completed during an iteration.
Sprint planning is an event that occurs at the beginning of a sprint where the team determines the product backlog items they will work on during that sprint and discusses their initial plan for completing those product backlog items.
In consultation with the customer or product owner, the team divides up the work to be done into functional increments called "user stories."
Agile teams generally prefer to express estimates in units other than the time-honored "man-hours." Possibly the most widespread unit is "story points."

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