AGILE GAMES

Delight

AGILE GAMES

Delight

Timings:

5-10 mins

Materials:

2 people (standing up)

Instructions:

The pair must tell a story about something imaginary they did together, but one of the pair can only interact with the story by saying the word “no”. When the partner hears the word “no”, they must offer an alternative direction for the story which “delights” their partner. The story continues as far as it can within a 5 minute period.

Call stop – and swap roles.

Learning Points:

This improv game requires the primary storyteller of the pair (the one NOT saying no!) to continually search for alternative possibilities for the story. This can equate to a customer who says “NO” during a product review. But from following up on the “NO” with some alternatives, this presents different options that we perhaps didn’t even know existed. The exercise proves emergent design and requirements can still come from a customer who doesn’t know what they want until they see (or hear) something that they don’t want.

This improv exercise originally came from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London.

About Tasty Cupcakes

This content was originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance.

The games, techniques, and approaches presented are here to use and explore. All we ask is that you tell others about us and give us some feedback on the games themselves. All of this work is licensed under a Creative Commons Attribution 4.0 International License.

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